Investigations/Labs/ActivitesThis part of my digital portfolio will highlight some of the activities or investigations that we do in out math/physics class.
Race Track Game Rules & Project DescriptionRule 1. Your 'car' is always at the intersection of the lines on the squared paper - not inside the squares. As you drive around the track, you draw lines showing where it goes using your own color pen or pencil.
Rule 2. Players take turns to move - the youngest person plays first. Rule 3. First person to make it all the way around the course wins. Rule 4. On the first turn, each car can move to the 5 neighbors of its starting postition. Rule 5. On each turn after that, each car can move the same number of squares into the same direction as on the previous turn or may move 1 square more or less in either North, South, East or West directions than it did last time. Rule 6. As you drive around the track, draw lines showing your racing line. Each car must stay within the boundaries of the track druing the full length of the move, not just the start and end. Rule 7. In general, cars are allowed to cross the racing lines of each other, just not the end in the same position. Rule 8. If a car is unable to move according to rules and stay on the track, it hits a wall and crashes. This game was played between two people, our table partners and we played 1 game to try it out so we could get the hang of it. |
"Lights Out" ChallengeChris and Pat were adventuring through a cave when they find themselves in darkness. The lantern was broken and the matches they had didn't light because of the bad air. Before this all happened, when Chris and Pat were hiking, Pat fell down a gravel slope and heard a big crunch. Little did he know, he accidentally crushed the flashlight. Chris and Pat find a spare bulb, two AAA batteries and assorted small items.
Our challenge was to construct a makeshift flashlight out of the materials Pat and Chris had. Our group was given 2 AA batteries, bulb, notebook spiral, and foil. We made it into a cone shape out of the foil and notebook spiral. When we tested out the flashlight, it was successful. I thought this activity was fun because we got to test our knowledge on circuits and we got to work with a group to make it happen. K3: Moving Man LabThe Moving Man lab was an online stimulator to help us accurately interpret and draw position-time and velocity-time graphs for common motion in 1D situations.
On the lab, we predicted what the position vs. time graph and velocity time graph will look like before we ran the simulation. We used a color pencil to draw our prediction. After that, we ran the simulation and moved the man as described. Than using a different colored pencil to verify or correct our predicted graphs on the same axes. MOVING MAN STIMULATION. |